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- {203 THE {202PARTY V{203 INTROS REVIEW
-
- {101By Randy/Ram Jam
-
-
- {000The 40k intro compo this year was good, with 33 entryes, and a quite good
- overall quality. The winners was ArtWork & Polka Brothers, that organised also
- a 4k intro compo, just to win it with DAWN, a "cutted" version of the 40k
- intro. Then, let me start writing about the 4k intro:
-
- {014DAWN by Azure/ArtWork{000 (Winner of not official 4k intro compo)
-
- That is the best 4k intro for Amiga made until now, probably able to win also
- the 40k intro compo! As Azure wrote, the intro contain that routines:
-
- {106 - Multiple Palettes
- - Blurred Text
- - Flexible Object Creator (all objects consists of 256 rectangles)
- - Phong shading
- - Moving Light Source
- - Environment Mapping
- - Environment Glenz Motion Blur
- - Motion Blurred Environment Mapped Object Morphing
- - Some very simple hightfield mapping with deptshading.. (voxelspace){000
-
- That piece of art show 2 minutes of fast routines in fullscreen, 2x2 pixel.
- But the good speed and shading is joined with a good design in only 4k!
- This is for sure the intro to show to a PC owner.
- But return to the 40k intro compo:
-
-
- {0141th place: {214CREEP/Polka Brothers & ArtWork
-
- {000The code is by {010Azure/ArtWork{000 and {010Crash/Polka Brothers{000, the gfx is by {010Fiver{000
- and the music is by {010SMT{000. There are much routines found in DAWN, plus a good
- flexible torus with Bump Mapping and a standard pic waving.
- Except for the {007Bump mapping{000, Dawn is better than Creep!
-
-
-
-
-
- {0142th place: {214Headcase/Axis
-
- {000The code is by {010Stelios{000, the music is by {010Hollywood{000, the logo is by {010Lowlife{000 and
- the font by {010Facet{000. Is a good work, perfect, but are shown only a couple of
- "normal" phong torus, blurred cubes and a fire zoom. The only original thing
- is the {007music{000, that generate a strange atmosphere. Next time use more irregular
- objects, instead of standard torus!
-
-
- {0143th place: {214Free Your Mind/Scoopex
-
- {000This intro, by {010Ninja{000 & {010Daddy F{000, take only 1 minute to end and contains one
- only env-mapping 3d routine, but the design of objects make it very nice.
- There is a {007head that try to exit from a wall{000, and this is very impressive.
- I think that intro is better than HeadCase/Axis. The music is good, but at the
- end it stops witout any fade, like a bug.
-
-
-
-
- {0144th place: {214PSYCHO RIFLE/Biosynthetic Design
-
- {000The authors are {010Metal Designer{000 and {010HedgeHog{000 for the code, {010Stun{000 for the music,
- {010Fra{000 e {010Lry{000 for the Gfx. The two main routines are the waving of a pic and a
- nice BSD logo. During the 2 minutes of the show, some text are swapped with
- the routines, and in the middle is show a pic by {010FRA{000 and {010ASH{000.
- The design is good, but there is nothing really innovative. Probably the 4th
- place was reach for the good {007envmapped logo{000, that with rounded corners shows
- reflections better than normal donuts, torus & co.
- BSD, after the release of this intro and Tenebra at SIH95, can be considered
- the more productive italian group, together with Ram Jam.
-
-
-
- Since many intros was of low quality, I review only another one that I really
- like, and consider in my personal chart as the 5th place.
-
-
-
-
- {01413th place: {214INDIFFERENCE/Abyss
-
- {000This intro have no 3d effects, no env mapping, no fire, no phong, but very
- {007original{000 routines and good design. The coder is {010Spin{000, already noticed with
- another intro (shoot): I appreciate his courage making routines without
- copy the masses. The music is by {010dRm!{000, and {010Clue{000 made the design.}
-